| From Erwin Rommel to General Douglas McArthur, the | | | | What are some of the classic examples of civilization |
| history of the world is littered with ace military | | | | and army-building games? Age of Empires is still a |
| tacticians that won for their empires and countries | | | | famous real-time strategy title that requires players to |
| pieces of conquered land. These days, however, you | | | | build civilizations and empires. The reason behind its |
| don't need to be in the military to discover and hone | | | | long history of engaged players is that its developers |
| the hidden tactician in your. You only need browse the | | | | make sure that there are always developments. There |
| Internet and play your favorite war strategy games | | | | are now trade routes that players can explore, for |
| and you can be your build your own army and set | | | | example. In addition, players can also forge alliances |
| them off to conquer land, all from your computer chair. | | | | with other players to complete certain tasks. The |
| Indeed, online strategy games are typical | | | | introduction of Home Cities is also an exciting turn, as it |
| military-themed, with the era and gaming environment | | | | provides players with a home base which improves as |
| ranging from the beginning of civilization to the future. | | | | you play. |
| These military strategy games usually ask players to | | | | On the other hand, in the turn-based camp is the |
| build their own civilization or set up and train their own | | | | Civilization series, whose following is also getting more |
| armies in the beginning. Either of the two tasks | | | | solid. The storyline begins at the start of civilization. |
| involves a lot of strategic thinking because the | | | | Players start off by choosing their civilization from 18 |
| civilization or army that you build should be able to | | | | types. In the beginning, the players are given a few |
| withstand the challenges that it will have to face along | | | | settlers to begin building with. Players are supposed to |
| the way and as you level up. | | | | develop their territory into an empire, and ensure its |
| Strategy games can either be real-time or turn-based. | | | | peaceful existence by negotiating pacts with any of its |
| Real-time strategy games unfold even though the | | | | neighbors, trading items with others, or by winning |
| player is not logged on. There is no pause button, in | | | | wars. |
| simple terms, so you should be careful about leaving | | | | If you prefer a more historical twist, you can try Rome: |
| your computer to go to the bathroom or to get | | | | Total War. The game allows players to sail ships for |
| something to eat because you may find your army | | | | two important purposes: transport armies from one |
| ambushed or your empire burned to the ground when | | | | place to another and to prohibit enemies from entering |
| you get back. In contrast, turn-based strategy games | | | | ports. One highlight: the battles, which can involve as |
| are those where players wait for their own turn to | | | | much as 10,000 men entangled in their exchange of |
| make their moves. These types of games allow | | | | brute force. In the beginning, you get to choose which |
| players to plan their action carefully before making their | | | | race to control. You can be Roman or Greek, |
| next move. | | | | Barbarian or Egyptian, Arab or African. |