| Turtling is an important strategy to use in the PC game | | | | - Stonemasons - This makes most of the building in |
| Age of Empires 3. To effectively use this strategy, | | | | the game go up faster, always good for a turtler. |
| you must have a good deck of cards. Here are some | | | | - 2 Organ Guns - Ships two organ guns to your town |
| cards you should have to make up a good deck. | | | | center. Organ guns are very good for repelling raids of |
| - Crates of 300 Food - In the beginning of many | | | | infantry. |
| games, you will definitely appreciate 300 extra food. | | | | - Fort - This ships a powerful fortress wagon that can |
| - Crates of 300 Wood - If you turtle, you will be building | | | | be used to defend your colony. |
| lots of walls in the beginning, so you may like 300 extra | | | | - House of Braganca - This card makes all trade route |
| wood. | | | | improvements free. Good if you are near a trade |
| - Advanced Trading Post - Makes trading posts into | | | | route, as improvements are usually costly. |
| weak Outposts and makes them cost 100 wood less. | | | | - Donatarios - This card increases the build limit for |
| - Improved Buildings - Will make your buildings have | | | | town centers by two, good for expansion. |
| 40% more hit points, which could be the difference | | | | - 2 Covered Wagons - This card ships 2 covered |
| between having your town center destroyed and | | | | wagons to your town center, this card is good to send |
| winning the game. | | | | right after Donatarios. |
| - Advanced Mill - This will make mills cost 200 less | | | | - Advanced Hot Air Balloon - This card ships a |
| wood and have twice as many hit points, I find that | | | | permanent hot air balloon to your town center. Hot air |
| mills can be rather expensive early in the game. | | | | balloons are good for spying on your enemy, but |
| - Advanced Plantation - This card will make your | | | | become useless if you research "Spies". |
| plantations cost 31% less wood and have twice as | | | | - Heavy Fortifications - This fully upgrades every |
| many hit points. I find that plantations are extremely | | | | building except for one improvement on a fort, good if |
| expensive early on at 800 wood. | | | | you have been slacking off on improving you buildings. |
| - TEAM Improved Walls - This card makes you and | | | | - Castramentation - Same as "Fort". |
| your partners' walls 50% stronger; this is a very good | | | | - Factory - Ships a factory wagon to your town |
| card that could also mean the difference between | | | | center. Factories are very useful because they can |
| victory and defeat. | | | | infinite amounts of any resource or heavy cannons. |
| - Frontier Defenses - Ships two outpost wagons to | | | | - Robber Barons - Same as "Factory". |
| your town center, good for defending that far off | | | | If you can pull these cards into a single deck, you will |
| trading post or for defeating enemy raids. | | | | have a greater chance of success at employing the |
| - Advanced Arsenal - This gives you very good | | | | turtling technique in Age of Empires 3. |
| improvements for your arsenal. | | | | |